On Sun, Apr 26, 2020 at 10:00 PM Soft Works <softwo...@hotmail.com> wrote:
> > -----Original Message----- > > From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of > > Mark Thompson > > Sent: Sunday, April 26, 2020 8:54 PM > > To: ffmpeg-devel@ffmpeg.org > > Subject: Re: [FFmpeg-devel] [PATCH v3 4/4] libavutil/qsv: enabling > d3d11va > > support > > > > On 24/04/2020 15:52, artem.ga...@gmail.com wrote: > > > From: Artem Galin <artem.ga...@intel.com> > > > > > > Makes selection of d3d11va device type by default and over DirectX 9, > > > which is still supported but requires explicit selection. > > > > ... which might break users with older drivers/systems. Some comment on > > exactly which setups are broken would be helpful here. > > I have done some investigation on this question: > https://github.com/softworkz/ffmpeg_dx11/issues/1 > > A short summary: > > - D3D11 will fail for Gen 3 Intel CPUs > DX9 is still possible to use, this patch is not about DX9 removing > > - D3D11 will fail for Gen 4 and Gen 5 Intel CPUs as long as DX11 array > textures are used > (to get these working, the D3D11 hw context needs to be extended to > support non-array textures) > > Feel free to share a patch with support of non-array textures > - For all newer CPUs: For all drivers that are older than 14-16 months, > D3D11 may fail > (except when implementing support for non-array DX11 textures) > > Windows DCH Drivers allow to install latest drivers, even on OEM devices > Note: by "working" or "fail" I'm considering the full set of hw features > including VPP filters. > Simple decoding or encoding might still work in cases where I wrote "fail". > > Feel free to share a patch with support > > An additional objection I have is about the non-deterministic selection > between D3D9 and DX11. > The -qsv_device parameter allows to specify the device numer/Index of a > graphics adapter to use. > > On Windows, the numbering graphic adapters is very different between D3D9 > and DX11 (=> DXGI). > You could roughly say that D3D9 is counting by connected displays while > DXGI is counting by > Physical device. > > As long as there is no way to specify whether to enforce D3D9 or DX11, it > is impossible to know > which adapter ID should be specified when the implementation makes an > internal decision whether > to select D3D9 or DX11. In that context, defaulting to DX11 will break > applications that are > specifying D3D9 adapter IDs. > > There needs to be a deterministic and reliable behavior which can be > controlled from the > command line. The proposed method for selecting D3D9 is not sufficient > from my point of view > because the QSV codecs are standalone codecs and intended to work without > dealing with explicit > hw context creation. For the other half, there should also be a way to > explicitly select "DX11-or-fail". > > IMO there should be a global command line option to explicitly choose > between D3D9 or DX11. > (global, because there's no way to mix the two). > > Usage examples describe explicit selection. DX11 has certain advantages, already described, over DX9 and should be used by default, this also helps to end-customers which are not (dont want to be?) very familiar with DX details and limitations. it is not possible to avoid such fact of switching. > softworkz > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > To unsubscribe, visit link above, or email > ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe". regards Max _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".