On Mon, Feb 09, 2015 at 06:35:08PM +0100, Clément Bœsch wrote: [...] > • we might still want to consider a per frame palette approach
To elaborate on this point, what I meant was to define a per frame palette only for the part that change. I originally dismissed that idea for 2 reasons: • it creates a palette overhead • after a (maybe not reliable) test, the resulting gif was "blinking" a lot, probably because of overall light changes in the palette For the first issue, we can consider it negligible (~150kbits). For the second issue, I need to re-do that test. The potentially interesting points about that approach are: • single pass • higher color definition, especially if only a small part of the input is moving Even if the blinking effect is present, it can still works well for mostly still input. I'm still uncertain about where it's going to end, but I will probably have it in a third filter. -- Clément B.
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