On Fri, 6 Feb 2015 21:55:49 +0100 Reimar Döffinger <reimar.doeffin...@gmx.de> wrote:
> On Fri, Feb 06, 2015 at 09:49:17PM +0100, wm4 wrote: > > On Fri, 6 Feb 2015 20:57:50 +0100 > > Michael Niedermayer <michae...@gmx.at> wrote: > > > > > Signed-off-by: Michael Niedermayer <michae...@gmx.at> > > > --- > > > libavutil/pixfmt.h | 8 ++++---- > > > 1 file changed, 4 insertions(+), 4 deletions(-) > > > > > > diff --git a/libavutil/pixfmt.h b/libavutil/pixfmt.h > > > index cbcccb2..cee5f2c 100644 > > > --- a/libavutil/pixfmt.h > > > +++ b/libavutil/pixfmt.h > > > @@ -141,10 +141,10 @@ enum AVPixelFormat { > > > #endif > > > AV_PIX_FMT_DXVA2_VLD, ///< HW decoding through DXVA2, > > > Picture.data[3] contains a LPDIRECT3DSURFACE9 pointer > > > > > > - AV_PIX_FMT_RGB444LE, ///< packed RGB 4:4:4, 16bpp, (msb)4A 4R 4G > > > 4B(lsb), little-endian, most significant bits to 0 > > > - AV_PIX_FMT_RGB444BE, ///< packed RGB 4:4:4, 16bpp, (msb)4A 4R 4G > > > 4B(lsb), big-endian, most significant bits to 0 > > > - AV_PIX_FMT_BGR444LE, ///< packed BGR 4:4:4, 16bpp, (msb)4A 4B 4G > > > 4R(lsb), little-endian, most significant bits to 1 > > > - AV_PIX_FMT_BGR444BE, ///< packed BGR 4:4:4, 16bpp, (msb)4A 4B 4G > > > 4R(lsb), big-endian, most significant bits to 1 > > > + AV_PIX_FMT_RGB444LE, ///< packed RGB 4:4:4, 16bpp, (msb)4u 4R 4G > > > 4B(lsb), little-endian, most significant bits to 0 > > > + AV_PIX_FMT_RGB444BE, ///< packed RGB 4:4:4, 16bpp, (msb)4u 4R 4G > > > 4B(lsb), big-endian, most significant bits to 0 > > > + AV_PIX_FMT_BGR444LE, ///< packed BGR 4:4:4, 16bpp, (msb)4u 4B 4G > > > 4R(lsb), little-endian, most significant bits to 1 > > > + AV_PIX_FMT_BGR444BE, ///< packed BGR 4:4:4, 16bpp, (msb)4u 4B 4G > > > 4R(lsb), big-endian, most significant bits to 1 > > > AV_PIX_FMT_YA8, ///< 8bit gray, 8bit alpha > > > > > > AV_PIX_FMT_Y400A = AV_PIX_FMT_YA8, ///< alias for AV_PIX_FMT_YA8 > > > > Doesn't explain what "u" means. Also, what does it mean by "most > > significant bits to 1"? > > Minor comment: Other specifications (for example DirectX) use "X" > to mean unused. > I.e. DirectX has both RGBA and RGBX formats for example. > Or more commonly D24S8 vs. D24X8 for a depth texture with > and without stencil. > I don't mind much, but if you don't care I'm for being > consistent with conventions others are using already. I agree; though fixing the name is probably a bit too late. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel