On Thu, Dec 04, 2014 at 12:39:29AM +0100, Lukasz Marek wrote:
> On 24.11.2014 01:17, Lukasz Marek wrote:
> >libxvidcore calculate number of threads basing on video height.
> >If height is small enough it allocates 0 bytes long memory and
> >writes to it.
> >Setting thread_count to 0 uses 1 thread and skips bugged code.
> >
> >Signed-off-by: Lukasz Marek <lukasz.m.lu...@gmail.com>
> >---
> >  libavcodec/libxvid.c | 11 +++++++++++
> >  1 file changed, 11 insertions(+)
> >
> >diff --git a/libavcodec/libxvid.c b/libavcodec/libxvid.c
> >index 70d52b9..efe7b8a 100644
> >--- a/libavcodec/libxvid.c
> >+++ b/libavcodec/libxvid.c
> >@@ -471,6 +471,17 @@ static av_cold int xvid_encode_init(AVCodecContext 
> >*avctx)
> >      xvid_enc_create.num_zones = 0;
> >
> >      xvid_enc_create.num_threads = avctx->thread_count;
> >+    /* workaround for a bug in libxvidcore */
> >+    if (avctx->height < 18) {
> >+        if (avctx->thread_count < 2) {
> >+            xvid_enc_create.num_threads = 0;
> >+        } else {
> >+            av_log(avctx, AV_LOG_ERROR,
> >+                   "Too small height for threads > 1.");
> >+            ret = AVERROR(EINVAL);
> >+            goto fail;
> >+        }
> >+    }
> >
> >      xvid_enc_create.plugins     = plugins;
> >      xvid_enc_create.num_plugins = 0;
> >
> 
> Please comment this patch. xvid accepted fix for it.

Can you add a version check, or at least a comment saying what versions
are affected by this?

> Personally I don't care, but when configured "correctly" ffmpeg is using not
> allocated memory via external library.
> I just don't know if keep it or just forget about it.

-- 
Clément B.

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