As of Windows 10, WinRT is deprecated, so it's kind of a waste of time dude :/
On Mon, Nov 17, 2014 at 5:02 AM, Jesse Jiang <jessejiang0...@outlook.com> wrote: > Hi All, > I want to move ffmpeg to WinRT platform, like Windows Store and Windows > Phone. As the GCC cannot compiler to ARM-COFF, so I convert the GNU-style > assembly codes to ARM-style codes. Also the codes are open-sourced, here > https://github.com/qyljcy/FFmpeg > Now this project can be compiled, but I didn't know if the assembly codes > work well. > I want to know, if there is any test project to test the function like > ff_ps_add_squares_neon, ect. As the WinRT platform is different from win32 > or linux, so I need to test them one by one. > I hope someone can help me, or work together. > Thanks very much > Best regards,Jesse > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > http://ffmpeg.org/mailman/listinfo/ffmpeg-devel > _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel