On Fri, Nov 14, 2014 at 08:43:25PM +0100, Reimar Döffinger wrote: > On Fri, Nov 14, 2014 at 08:37:47PM +0100, Reimar Döffinger wrote: > > On Fri, Nov 14, 2014 at 03:19:26PM +0100, bzk0...@aol.com wrote: > > > Dear ffmpeg developers, > > > > > > is there any (planned) support for the Hap video codec in ffmpeg? > > > > > > https://github.com/vidvox/hap > > > > > > The implementation for Windows and Mac is available freely under a > > > permissive license. > > > > Where is the actual source of these implementations? > > Above repository only contains some "boilerplate" wrapper, it lacks > > the core part: DXT (texture compression format) compressor/decompressor > > and is of very little value on its own. > > Seems it should be possible to use https://code.google.com/p/libsquish/, > though unfortunately it is C++ code.
Are you sure this compression format makes any sense whatsoever? You get a 1:6 compression (exactly, compared to RGB888), but also horrible compression artefacts. Simply going to half the resolution in x and y with YUV420 gives you 1:8 compression and I would bet it would even look better. At least I have a hard time seeing how it could look much worse. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel