Okay. I would try to complete it by tomorrow. On Mon, Nov 3, 2014 at 8:02 PM, Stefano Sabatini <stefa...@gmail.com> wrote:
> On date Monday 2014-11-03 12:09:50 +0530, arwa arif encoded: > > I mailed Sergio (Hyllian) and this is his message - > > > > "You can look at this thread: > > > > http://www.libretro.com/forums/viewtopic.php?f=6&t=134 > > > > And there are some c/c++ implementations out there like this: > > > > > https://github.com/yoyofr/iFBA/blob/master/fba_src/src/intf/video/scalers/xbr.cpp > > > > > > I'm not working on it this time, though. > > > > > > Hyllian." > > So we have: > C++, 2xBR v3.3b, LGPL > > http://sourceforge.net/p/paintown/code/HEAD/tree/trunk/src/util/graphics/sdl/xbr.cpp > > C++, 2xBR v3.3b, GPL > > https://github.com/yoyofr/iFBA/blob/master/fba_src/src/intf/video/scalers/xbr.cpp > > The former is clearly a copy&paste from the latter, so that should be > used as reference. > > paintown code was relicensed to GPL with Hyllian's consent, so we > should be able to do the same (if licensing is a concerns, which > probably isn't for such a fringe filter). > > Algorithm description can be found here: > > https://web.archive.org/web/20140904180543/http://board.byuu.org/viewtopic.php?f=10&t=2248 > > (note: it was down the last time I checked). > > NOTE: since both are games/emulators, I suppose it won't be easy to > make them generate a reference output, so we should rely on comparing > the output generated by the filter with some output found on the web. > > @arwa: are you willing to readapt your xbr filter to make use of > Hyllian's code? > -- > FFmpeg = Freak and Frightening Maxi Powered Enhancing Gangster > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > http://ffmpeg.org/mailman/listinfo/ffmpeg-devel > _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel