On Tue, Sep 16, 2014 at 01:09:01AM +0200, James Darnley wrote: > On 2014-09-15 00:46, James Darnley wrote: > > ... > > Update: I've got eq2 merged into the one file and working. I would send > another WIP patch but I've made several commits, all of which should be > merged together. >
> One question I do have though is: should the user options for contrast > in eq and eq2 be different? iam not sure i understand if theres one filter, how could there be 2 ways to specify contrast ? also if you have 1 filter that implements brightness/contrast/saturation/gamma correction then depending on the parameters choosen by the user the operation can be either done relativly easily in RGB&YUV or for example with gamma it really needs RGB space i dont think the eq2 gamma code make much sense > eq has the range -1..1 (-100..100 in the > original) with no change being 0. eq2 has the range -2..2 with no > change being 1 (a more obvious scaling factor) and a negative value > inverting the image. I don't know if this difference is desired or not. being able to invert contrast and saturation is certainly interresting > > There was some minor talk on IRC earlier about merging this with our > current vf_hue, which itself is a port from libmpcodecs. Is this > something that people want? is there code that could/would be shared ? is usage easier for the user ? actually i wonder if not seperate contrast/brightness an gamma filters would be easier to use. It would be rather trivial to add such filters on top of a eq filter [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB In fact, the RIAA has been known to suggest that students drop out of college or go to community college in order to be able to afford settlements. -- The RIAA
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