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in repository ffmpeg.

commit d80d5b4ee79918385380d5158269ef959ace49b7
Author:     Lynne <[email protected]>
AuthorDate: Thu Feb 26 14:00:06 2026 +0100
Commit:     Lynne <[email protected]>
CommitDate: Thu Feb 26 14:10:21 2026 +0100

    vulkan_spirv: reduce shader print level from TRACE to DEBUG
    
    The issue was that FFv1 concat'd a lot of separate files, each with
    a license header, inflating the total shader size to over 3000 lines.
    
    As all codec shaders were rewritten for compile-time SPIR-V, this became
    unnencessarily restrictive.
    
    Sponsored-by: Sovereign Tech Fund
---
 libavutil/vulkan_glslang.c | 2 +-
 libavutil/vulkan_shaderc.c | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/libavutil/vulkan_glslang.c b/libavutil/vulkan_glslang.c
index 20102c4fd7..aebb52dd44 100644
--- a/libavutil/vulkan_glslang.c
+++ b/libavutil/vulkan_glslang.c
@@ -249,7 +249,7 @@ static int glslc_shader_compile(FFVulkanContext *s, 
FFVkSPIRVCompiler *ctx,
         ff_vk_shader_print(s, shd, AV_LOG_WARNING);
         av_log(s, AV_LOG_WARNING, "%s\n", messages);
     } else {
-        ff_vk_shader_print(s, shd, AV_LOG_TRACE);
+        ff_vk_shader_print(s, shd, AV_LOG_DEBUG);
     }
 
     glslang_shader_delete(glslc_shader);
diff --git a/libavutil/vulkan_shaderc.c b/libavutil/vulkan_shaderc.c
index e563b642df..3f7d52743c 100644
--- a/libavutil/vulkan_shaderc.c
+++ b/libavutil/vulkan_shaderc.c
@@ -85,7 +85,7 @@ static int shdc_shader_compile(FFVulkanContext *s, 
FFVkSPIRVCompiler *ctx,
     if (ret != shaderc_compilation_status_success && !err)
         err = 1;
 
-    loglevel = err ? AV_LOG_ERROR : warn ? AV_LOG_WARNING : AV_LOG_TRACE;
+    loglevel = err ? AV_LOG_ERROR : warn ? AV_LOG_WARNING : AV_LOG_DEBUG;
 
     ff_vk_shader_print(s, shd, loglevel);
     if (message && (err || warn))

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