ffmpeg | branch: master | Greg Wessels <wessel...@gmail.com> | Sat Nov  4 
23:43:09 2017 -0500| [2c2f25eb8920129ef3cfe6da2e1cefdedc485965] | committer: 
James Almer

avutil/hwcontext_d3d11va: Fix leak when wrapping texture in 
AVD3D11FrameDescriptor

Reviewed-by: Aaron Levinson <alevinsn_...@levland.net>
Signed-off-by: James Almer <jamr...@gmail.com>

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=2c2f25eb8920129ef3cfe6da2e1cefdedc485965
---

 libavutil/hwcontext_d3d11va.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index 52683b92cd..65dd6651fc 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -123,6 +123,7 @@ static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
 static void free_texture(void *opaque, uint8_t *data)
 {
     ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);
+    av_free(data);
 }
 
 static AVBufferRef *wrap_texture_buf(ID3D11Texture2D *tex, int index)

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