ffmpeg | branch: master | Marton Balint <c...@passwd.hu> | Sun Feb 8 19:30:46 2015 +0100| [b1f78632c681f32c4901a85aa7ee72bf9ca6fece] | committer: Marton Balint
ffplay: do not block audio thread on WIN32 The windows SDL audio driver plays the old data in the buffer in a loop if it is not updated in time. So instead of waiting for data and blocking the the audio thread, return silence if no data is available. Should fix ticket #2289. Reviewed-by: Michael Niedermayer <mich...@niedermayer.cc> Signed-off-by: Marton Balint <c...@passwd.hu> > http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=b1f78632c681f32c4901a85aa7ee72bf9ca6fece --- ffplay.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/ffplay.c b/ffplay.c index cc61dde..67cf9ea 100644 --- a/ffplay.c +++ b/ffplay.c @@ -2303,6 +2303,13 @@ static int audio_decode_frame(VideoState *is) return -1; do { +#if defined(_WIN32) + while (frame_queue_nb_remaining(&is->sampq) == 0) { + if ((av_gettime_relative() - audio_callback_time) > 1000000LL * is->audio_hw_buf_size / is->audio_tgt.bytes_per_sec / 2) + return -1; + av_usleep (1000); + } +#endif if (!(af = frame_queue_peek_readable(&is->sampq))) return -1; frame_queue_next(&is->sampq); _______________________________________________ ffmpeg-cvslog mailing list ffmpeg-cvslog@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-cvslog