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commit de08b20a4e3b8baaa5b682df67be851efd73a53d
Author: [email protected] <[email protected]>
AuthorDate: Mon Sep 14 09:55:55 2026 -0600
evas_ector_gl: drop a scoping block in span_collector_resize()
The review pointed out that the block around the dirty-marking loop in
span_collector_resize() only existed to declare a loop counter, and its
extra indentation did not help. The function already declares i at its
top, and the later realloc loop resets it before use, so the loop can use
i at function level.
No behaviour change. The build is clean, and ector_suite and evas_suite
pass.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
---
src/modules/evas/engines/gl_generic/evas_ector_gl_span.c | 11 ++++-------
1 file changed, 4 insertions(+), 7 deletions(-)
diff --git a/src/modules/evas/engines/gl_generic/evas_ector_gl_span.c b/src/modules/evas/engines/gl_generic/evas_ector_gl_span.c
index 74a8759af2..a45a1bdd90 100644
--- a/src/modules/evas/engines/gl_generic/evas_ector_gl_span.c
+++ b/src/modules/evas/engines/gl_generic/evas_ector_gl_span.c
@@ -147,13 +147,10 @@ span_collector_resize(Span_Collector *sc, int h)
// When active height changes, the GPU texture dimensions no longer
// match - mark dirty so the upload path recreates or resizes it.
- {
- int ti;
- for (ti = 0; ti < sc->texture_count; ti++)
- {
- sc->textures[ti].dirty = EINA_TRUE;
- }
- }
+ for (i = 0; i < sc->texture_count; i++)
+ {
+ sc->textures[i].dirty = EINA_TRUE;
+ }
// Common case: h fits within existing allocation - no realloc needed.
if (h <= sc->alloc_h)
--
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