Jean Louis <bugs@gnu.support> writes: > Sure. But every game, and every software and Emacs itself is > artificial intelligence. It is extended mind. But now the term AI is > used in marketing to make it easier accessible to common people.
It seems to me that some important distinctions are being blurred throughout this thread. I am seeing the term AI used to refer to three things: (1) generally, any kind of computation or problem solving that involves computer programming; (2) computation that involves inferences and rules (e.g., a prolog program) (3) using LLM, i.e., "the use of large neural networks for language modeling" (wikipedia definition). Activities (1) and (2) are things that I can do on my own computer, maybe even without having to leave Elisp or the running, single Emacs thread. For activity (3), even I can do it without the help of remote compute cluster, it is going to require a large model database, plus intense computing resources, like a separate computer, or an expensive GPU requiring proprietary drivers. I'm open minded to integrations of (3), if they can be done cost-effectively, if they are truly useful, and if I don't have to give up my computing freedoms, but that has to be proven to me. And I don't want that approach confused with (1) and (2). -- Christopher Howard --- via emacs-tangents mailing list (https://lists.gnu.org/mailman/listinfo/emacs-tangents)