Arthur Miller <arthur.mil...@live.com> writes: > Gerd Möllmann <gerd.moellm...@gmail.com> writes: >> I'm pretty sure that CL packages could be added to Emacs as it is, if >> some people would work on it. > > With "CL packages" you mean namespaces? There seem to be already a > branch that implements them, but I don't know how well it works, I > haven't tried it.
Yup, that's mine, as a pastime :-). I have no plans with that. >> I'm also pretty sure that an incremental + generational GC could be >> added, at least as an option, because I would have almost done it some >> 20+ years ago. It was torpedoed by a patent issue concerning >> mostly-copying GC. The patent has since expired. A lot of work, of >> course. I think some people do or have done something in this area, but >> I don't know details. > > I am not very familiar wth GC:s implementation more then just some > bired-eye overview. SBCL recently started to move towards non-moving > GC to help with the speed, notably when calling native code which does > not like it's pointers moved underneath, but I am not expert on details > there, these what I have got from the paper: > > https://applied-langua.ge/~hayley/swcl-gc.pdf Interesting, thanks for the pointer! >> I'm not at all sure that non-cooperative multi-threading could be added >> to Emacs. But I'm also not sure how a CL core would help here. > > They are exposing posix threads and have done some work to make at least > parts of the Lisp system work well with threads, and it seems it is > working well for many applicaitons. > > http://www.lichteblau.com/sbcl/doc/manual/sbcl/Implementation-_0028Linux-x86_0029.html#Implementation-_0028Linux-x86_0029 Yes, I remember to some degree. I think Daniel Barlow started adding thread support to SBCL at the time I constributed to CMUCL. ISTR some communiaction with him about the implemenattion of dynamic bindings in the presence of threads. > I think there is also a missconception in Emacs community that Emacs > loop itself has to be parallelized; I am not sure it is needed; Don't know what the "loop" refers to. I think the biggest problem with uncooperative multi-threading in Emacs is that Emacs has so much global state. As a consequence, it's unsafe to let two threads use anything in the C code in parallel. Maybe one could think of using some Python-like GIL, but that's kind of pointless, isn't it? > I think > for many people it would be enough to expose threading in form of "js > workers" or something like that. It can be done with processes of > course, but people seem to constantly scream about it in disucssions. Parallel worker threads have the same problem as above. And cooperative threads are there already, I think. > CL has things like lparallel and green threads built on top of > hardware threads, so even there is a bit of job already done. I am > sure all that can be done in Emacs too, but I think, both communities > would be more helped if we perhaps used sbcl and interested > individuals helped make sbcl runtime better intead of reduplication > the entire effort. Is this realistic? I mean how many people would be interested to do that? >> On the other hand, I'm pretty convinced that an Emacs core written in CL >> would have to be close to 100% compatible with the existing C core to be >> accepted by users. That includes a CL rewrite of the C Elisp, including >> byte code interpreter. > > Yes, my conclusion too. > >> accepted by users. That includes a CL rewrite of the C Elisp, including >> byte code interpreter. > > I am not sure how much of byte-interpretter is needed; I was thinking > how byte interpretter and native compiler fitt there. Oviously since > sbcl is a compiler, with don't need all that stuff, but I am not sure > how much of byte code intepretter is needed. I am sure we need to > understand all of the syntax, since byte code is a valid elisp, > according to the manual; so the reader have to be able to read the > syntax I guess, as printed representation, and has to print same stuff > back to feed into elisp functions. Not sure what you are saying. Something has to execute the bytecode, or not? >> That's a massive endeavor. My hair stands up when I remember the >> compatibility problems I faced with the new redisplay ages ago. >> Multiply that by some factor > 1. But maybe that's a burnt child >> dreading the fire :-). > > Yes, I know. I am fully aware that it is an impossibility for someone > alone, even for a very few. I don't think it is a burnt child, since > yes, the character renderer of Emacs has to be implemented if Emacs > applications will run unchanged. (I think you misunderstoof the phrase. I'm the burnt child...). > Hopefully it will be possible to implement Emacs stuff as a special kind > of terminal/character renderer over some sort of tree/graph structure. I > think CLOS and CL have much better tools to refactor that stuff than C, > but what do I know, I haven't tried that and I am not sure if I will > tbh. I am bolling with the ideas. I have seen what they do in other > similar CL software (Hemlock, McClIM, Lem), perhaps there is something > that can be reused there, but I don't know how much and what yet. And, > yes text properties are a special chapter on its own :). So, your plan would be to re-implement redisplay in CL. Good look with that. And a ton of other stuff, like the stuff Eli mentioned. And the result of the whole massive effort is then 100% compatible with current Emacs. That's what I call quatsch, sorry, but honestly. Work on Lem if you like CL that much :-)