Hi Andrew, On 31.5.2012, at 09:31, Andrew Young wrote:
> Hi Carsten, > > On Wed, May 30, 2012 at 1:15 PM, Carsten Dominik > <carsten.domi...@gmail.com> wrote: >> >> Hi Andrew, >> >> On 30.5.2012, at 16:36, Andrew Young wrote: >> >>> Hello everyone, >>> >>> I would just like to let everyone know that a prototype for >>> org-merge-driver is available. It is not complete, so of course please do >>> not use it for your repository! ;) >>> >>> You can see some example use of it at the the worg project page: >>> http://orgmode.org/worg/org-contrib/gsoc2012/student-projects/git-merge-tool/prototype.html >> >> >> A nice start! >> >> In your first example, it seems incorrect to me that "* A new heading in >> file 2" >> ends up being the first top-level headline in the merged file. It is added >> as >> second in file two, so I clearly would expect it to appear as second in the >> merged file. >> >> Greetings >> >> - Carsten >> >> P.S. Bastien, should comments and discussions like this one be on the list, >> or off list? >> >> - Carsten > > I agree that the prototype is not correct in this respect. I > originally planned to separate orgmode elements into two types: > ordered and unordered. Unordered elements would be things like > plain lists and headings. Ordered entities would be things like > numbered plain lists. > > This decision led to the prototype not tracking the order which > headings appear. Only hierachical position was tracked and used > in the prototype. As a result, new headings are always shown at > the start of a level, and reordered headings may or may show up > in the new order. I have since changed my mind about how to > handle this situation. > > The new strategy is to track the same positional data for both > ordered and unordered elements. The difference between the > element types will be in how reorders from both files will be > merged together. OK, this sounds right. > > I can modify the prototype to print headings in the correct > order, but I'm mostly just interested in moving on. I see no compelling reason to update the prototype - just wanted to give feedback. - Carsten