https://sourceware.org/bugzilla/show_bug.cgi?id=31142
--- Comment #3 from Mark Wielaard <mark at klomp dot org> --- (In reply to Robbin Ehn from comment #1) > I'm no expert in RV ABI, but from 18.2 RVG Calling Convention: > > "Values are returned from functions in integer registers a0 and a1 and > floating-point registers fa0 and fa1. Floating-point values are returned in > floating-point registers only if they are primitives or members of a struct > consisting of only one or two floating-point values. Other return values > that fit into two pointer-words are returned in a0 and a1. Larger return > values are passed entirely > in memory; the caller allocates this memory region and passes a pointer to > it as an implicit first parameter to the callee." > > AFAICT they should be packed into a0+a1 seen as 8/16 byte field. > > rv32 a0 would be quot and a1 would be rem > rv64 a0 low 32-bit would be quot and a0 high 32-bit would be rem > > This seems to be inline with what clang do, removes sign extension, shift > and or the values in. > > Did this help ? Yes, thanks. I believe I know now which DWARF location description to use for a function returning a (small) struct containing just integers or just floats. The code is already there, it is just detecting the struct member types (and total struct size). I am not sure what this exactly means for a mix of an integers and floats in a small struct. Does the calling convention actually handle that? If you have a struct { int a; float f; } would that be returned with the first piece in a0 and the second piece in fa0? Or would such a return struct be returned entirely in memory? -- You are receiving this mail because: You are on the CC list for the bug.