Can you check the value of memory (RAM) usage before and after you change rotation?
** Changed in: compiz Status: New => Confirmed ** Changed in: unity Status: New => Confirmed ** Changed in: unity (Ubuntu) Status: New => Confirmed ** Changed in: compiz Status: Confirmed => Incomplete ** Changed in: unity Status: Confirmed => Incomplete ** Changed in: unity (Ubuntu) Status: Confirmed => Incomplete -- You received this bug notification because you are a member of DX Packages, which is subscribed to unity in Ubuntu. Matching subscriptions: dx-packages https://bugs.launchpad.net/bugs/1387558 Title: Compiz slows down over time (usually one day is enough) Status in Compiz: Incomplete Status in Unity: Incomplete Status in unity package in Ubuntu: Incomplete Bug description: I have had this problem for quite a long time tbh. And after each release I hope it will be fixed, but it doesn't happen. A little intro: I'm using Ubuntu for work, I rarely shutdown the computer I rather put it to sleep mode, in worst case it's hibernate. I have loads of apps opened at the same time. I use external monitor as well. Computer is Dell XPS15 L521X, 16Gb RAM, 120GB SSD + 1TB HDD. As a graphics card I'm using builtin intel HD4000, I have GF GT640 as well but it's disabled using bbswitch. Symptoms are that after some time compiz slows down a lot while using it. Usually it's no more than 2 days and it's slow again. When I restart Unity (setsid unity) it's back to full buttersmooth speed with the same apps opened which leads to conclusion that compiz can handle the load very well. Maybe it's mesa, maybe it's compiz or unity itself that slows it down - but I'm no pro to tell. With 14.10 release I observed very interesting behaviour. I have FHD builtin monitor and FHD external monitor rotated counterclockwise. Let's say I started computer yesterday in the morning, it was working smooth with both monitors and single display, I suspended computer got home unsuspended and it seemed sluggish (only graphics part of course). I ran glxgears (I know I know...) and it showed ~ 50FPS which is slow, because running the same before suspend gives near 60FPS (refresh rate). Now I come back to work and run it on single builtin display - ~ 50 FPS, I connect second FHD dispplay and FPS are back to 60 and it's running buttersmooth again. So it seems that mesa/compiz/unity have some strange refresh rate problem detection maybe... 2 FHD displays seems to be twice the job compiz has to do over single display which is strangely slower... Please advise how can I help solving this, do I need to run compiz debug version or what can I exactly help technically (applying a patch, compiling compiz myself, you name it...). I know the standard procedure of logs etc., I'm afraid that won't help much in this situation. I looked at logs and there's nothing suspicious, at least to me. To manage notifications about this bug go to: https://bugs.launchpad.net/compiz/+bug/1387558/+subscriptions -- Mailing list: https://launchpad.net/~dx-packages Post to : dx-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~dx-packages More help : https://help.launchpad.net/ListHelp