** Changed in: unity (Ubuntu) Status: New => Fix Released -- You received this bug notification because you are a member of DX Packages, which is subscribed to nux in Ubuntu. Matching subscriptions: dx-packages, dx-packages https://bugs.launchpad.net/bugs/790634
Title: nux with GLSL shaders doesn't work on Mesa Status in Nux: Fix Released Status in Unity: Fix Released Status in Unity Foundations: Fix Released Status in “nux” package in Ubuntu: Fix Released Status in “unity” package in Ubuntu: Fix Released Bug description: When forcing nux to use the GLSL shaders (instead of ARB asm), all I get is a black screen. The problem is that the index in the iteration of active attributes in NuxGraphics/IOpenGLGLSLShader.cpp is also used as the location index for the attribute. This is not correct. The GL spec for glGetActiveAttrib clearly states: "Note that index simply identifies a member in a list of active attributes, and has no relation to the generic attribute that the corresponding variable is bound to" To manage notifications about this bug go to: https://bugs.launchpad.net/nux/+bug/790634/+subscriptions -- Mailing list: https://launchpad.net/~dx-packages Post to : dx-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~dx-packages More help : https://help.launchpad.net/ListHelp