https://bugs.freedesktop.org/show_bug.cgi?id=82586
Priority: medium Bug ID: 82586 Assignee: dri-devel at lists.freedesktop.org Summary: UBO matrix in std140 struct does not work Severity: normal Classification: Unclassified OS: All Reporter: pavol at klacansky.com Hardware: Other Status: NEW Version: git Component: Drivers/Gallium/r600 Product: Mesa I am not sure if the problem is actually in my code, but I tested it on nVidia driver and it worked (but their compiler might have a fix for it internally). Here is vertex shader: #version 330 layout(location = 0) in vec4 position; layout(std140) uniform Matrices { mat4 model; mat4 view; mat4 projection; } matrices; out gl_PerVertex { vec4 gl_Position; }; /* interpolate to compute normal in fragment shader */ out vec3 v_position; void main(void) { v_position = vec3(matrices.view * matrices.model * position); gl_Position = matrices.projection * matrices.view * matrices.model * position; } If I use only one matrix from the uniform it works. I have printed UBOs values and they are just identity matrices. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20140813/dc9cd609/attachment.html>