https://bugs.freedesktop.org/show_bug.cgi?id=71138
--- Comment #4 from yashax at windowslive.com --- (In reply to comment #3) > This looks like z-fighting issues. You might want to try disabling compiler > backends via R600_DEBUG environment variable: > > R600_DEBUG=nollvm > R600_DEBUG=nosb > R600_DEBUG=nollvm,nosb The bug still exists with these environment variables. The bug report and my last tests were done with shader detail setting on low. I found that the bug happens with shader detail on low and medium, but on high and very high the bug disappears. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20131101/02274c90/attachment.html>