https://bugs.freedesktop.org/show_bug.cgi?id=63520
--- Comment #17 from Tom Stellard <tstellar at gmail.com> --- Thanks for identifying the bad shaders, this saved me a lot of work. I spotted a bug in the "pc=8" shader: 6: TEX temp[1].x, temp[1].z___, 1D[3] SEM_WAIT SEM_ACQUIRE; This instruction is wrong because TEX instructions can't swizzle their source operands. For 1D textures, the coordinate is always read from the x component. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20130520/a0e64dbe/attachment-0001.html>