https://bugs.freedesktop.org/show_bug.cgi?id=64471
Priority: medium Bug ID: 64471 Assignee: dri-devel at lists.freedesktop.org Summary: Radeon HD6570 lockup in Br?tal Legend Severity: major Classification: Unclassified OS: Linux (All) Reporter: zboszor at pr.hu Hardware: x86-64 (AMD64) Status: NEW Version: XOrg CVS Component: DRM/Radeon Product: DRI Created attachment 79165 --> https://bugs.freedesktop.org/attachment.cgi?id=79165&action=edit Lockup from "new game" I tried Br?tal Legend on Fedora 18/x86_64, the game itself if i386. The system has these newer-than-Fedora18 components: kernel 3.9+ (commit 51a26ae7a14b85c99c9be470c2d28eeeba0f26a3) libdrm 2.4.44 from 2.4.44-2.fc20 SRPM from Koji recompiled on F18 llvm-3.3 from May 7, before branching to 3.3 was done mesa 9.2 from May 7, commit was around 03ef60681e61a52dee7fa3285618c313cf13f50c compiled into an RPM with float textures enabled: $ rpm -q mesa-libGL mesa-libGL-9.2-0.1.fc18.x86_64 mesa-libGL-9.2-0.1.fc18.i686 The game makes the Radeon chip lock up, reliably at the same point, which is when the game starts after the long cutscene. Attached are two dmesgs, showing the same lockup. The first occurred when I started a new game and watched through the cutscene. The second occurred when I tried to continue the auto-saved game. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20130511/a30a6fbc/attachment.html>