https://bugs.freedesktop.org/show_bug.cgi?id=60802
--- Comment #48 from Anthony Waters <awaters1 at gmail.com> --- I looked into this a little bit and the issue appears to be within evergreen_dma_copy_tile within evergreen_state.c. It looks like when bank_h is 0 it causes the texture to appear bad, but bank_h is allowed to be 0 so I believe the lines cs->buf[cs->cdw++] = (detile << 31) | (array_mode << 27) | (lbpp << 24) | (bank_h << 21) | (bank_w << 18) | (mt_aspect << 16); have the incorrect offsets, but I'm not 100% sure at the moment. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20130314/f8cb415e/attachment-0001.html>