https://bugs.freedesktop.org/show_bug.cgi?id=57875
--- Comment #28 from Marek Ol??k <maraeo at gmail.com> --- Stefan, is the extension for implementing the POSITIONT shader semantic? Would a gl_Position output modifier also work for you? For example: #extension GL_MESA_xxx : require pretransformed gl_Position; void main() { ... etc. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20130630/15d6ed4b/attachment.html>