https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #12 from Ian Romanick <idr at freedesktop.org> --- (In reply to comment #10) > This is what I get so I believe it is the same issue. > > ... > Mesa: User error: GL_INVALID_ENUM in glBindTexture(target) > Mesa: User error: GL_INVALID_OPERATION in glFramebufferTexture2DEXT(non > existant texture) Can you (or someone): 1. Run the game in gdb. 2. Set a break point in _mesa_problem. 3. When the break point is hit, go 'up' a level and 'print target'. 4. 'bt full' 5. Report the results back here. I'm curious what's going on. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20130416/0ec8a5e5/attachment.html>