https://bugs.freedesktop.org/show_bug.cgi?id=63520
Priority: medium Bug ID: 63520 Assignee: dri-devel at lists.freedesktop.org Summary: r300g regression (RV380): Strange rendering of light sources in Penumbra (bisected) Severity: normal Classification: Unclassified OS: Linux (All) Reporter: pj_beers at hotmail.com Hardware: x86 (IA32) Status: NEW Version: 9.0 Component: Drivers/Gallium/r300 Product: Mesa Created attachment 77936 --> https://bugs.freedesktop.org/attachment.cgi?id=77936&action=edit Bad rendering screen 1 Since mesa-9.0, light is rendered incorrectly in the Penumbra games (Overture, Black Plague, Requiem). I find it hard to describe so I've included two good and two bad screenshots from two scenes to illustrate the problem. For, fixing this bug would mean rendering of light sources as in the "good" screenshots. I've bisected (between mesa-8.0 and mesa-9.0) and the first bad commit is 134a0a5ff88851c971fb95863317f640b5b9fa3a , r300/compiler: Use the smart scheduler for r300 cards. I then checked out current master and reverting this commit fixes the problem in master. I compiled mesa with the following options: --with-dri-drivers="radeon,swrast" --with-gallium-drivers="r300,swrast" --enable-gallium-llvm --enable-texture-float --enable-gallium-g3dvl --enable-glx-tls --enable-motif --enable-xvmc My system is Slackware 14.0 with kernel 3.7.6, libdrm-2.4.42 and xf86-video-ati-7.1.0. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20130414/6458ae57/attachment-0001.html>