https://bugs.freedesktop.org/show_bug.cgi?id=51421
Golubev Yaroslav <My3blkant50 at gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |NOTABUG --- Comment #1 from Golubev Yaroslav <My3blkant50 at gmail.com> --- http://glsl.heroku.com/e#2465.1 >#ifdef GL_ES >precision mediump float; >#endif >uniform float time; >uniform vec2 mouse; >uniform vec2 resolution; > >void main( void ) { > float bla = gl_FragCoord.x/resolution.x; > float value = sin((bla-0.5)*100.0); > gl_FragColor = vec4(value,value,value, 1.0 ); >} 1) according to specification sin accepts angle in radians: 2) also gl_FragColor.# should be in [0;1], but sin (x in (0;-pi))<0 => float value = abs(sin(radians((bla-0.5)*100.0))); works fine -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20121127/439f074a/attachment.html>