On 08.05.2012 16:55, Jerome Glisse wrote:
> Still i don't want to loop more than necessary, it's bad, i am ok with :
> http://people.freedesktop.org/~glisse/reset5/0001-drm-radeon-multiple-ring-allocator-v3.patch
>
> If there is fence signaled it will retry 2 times at most, otherwise it
> will go to wait and
> that way better. Because with your while loop the worst case is
> something proportional to
> the manager size given it's 1Mo it can loop for a long long time.
Yeah, this loop can indeed consume quite some time. Ok then let's at 
least give every ring a chance to supply some holes, otherwise I fear 
that we might not even found something worth to wait for after only 2 tries.

Going to send that out after figuring out why the patchset still causes 
texture corruptions on my system.

Christian.

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