https://bugs.freedesktop.org/show_bug.cgi?id=40554
--- Comment #4 from Stefan D?singer <stefandoesinger at gmx.at> --- Clearing by drawing geometry? Isn't that somewhat inefficient? Doesn't the hardware have a nicer way to deal with this? It's now also applying ATI_fragment_shader shaders when clearing. I'll send a patch for that. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20121205/10419078/attachment.html>