https://bugs.freedesktop.org/show_bug.cgi?id=42435

--- Comment #3 from Alexander Sabourenkov <screwdriver at lxnt.info> 2011-11-01 
02:42:01 PDT ---
Worked around the issue by moving all texture sampling to fragment shader.
(even works on 965)

Also, just moving sampling outside conditional blocks did not change anything.

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