Thank you for your contribution! Sashiko AI review found 1 potential issue(s) 
to consider:
- [Medium] The patch introduces a visual regression (double offset and 
shearing) by enabling hardware offsets for partially off-screen cursors without 
removing the existing offset applied to the DMA address.
--

--- Patch [1]: [PATCH] drm: verisilicon: fix cursor offset field update ---
commit 390079034c32d7765a68a40d73ac95602ccd1720
Author: Icenowy Zheng <[email protected]>

drm: verisilicon: fix cursor offset field update

This patch corrects the regmap_update_bits arguments for setting the cursor
X/Y offset fields by wrapping them in the appropriate macros, ensuring the
hardware offsets are correctly programmed when the cursor is clipped.

> diff --git a/drivers/gpu/drm/verisilicon/vs_cursor_plane.c 
> b/drivers/gpu/drm/verisilicon/vs_cursor_plane.c
> index fa4f601dd0c87..4ce311ae48823 100644
> --- a/drivers/gpu/drm/verisilicon/vs_cursor_plane.c
> +++ b/drivers/gpu/drm/verisilicon/vs_cursor_plane.c
> @@ -199,7 +199,7 @@ static void vs_cursor_plane_atomic_update(struct 
> drm_plane *plane,
>       } else {
>               regmap_update_bits(dc->regs, VSDC_CURSOR_CONFIG(output),
>                                  VSDC_CURSOR_CONFIG_X_OFF_MASK,
> -                                -state->crtc_x);
> +                                VSDC_CURSOR_CONFIG_X_OFF(-state->crtc_x));

[Severity: Medium]
By enabling the hardware offsets here, does this apply the offset twice since
the DMA address is already being shifted for clipped coordinates?

Earlier in vs_cursor_plane_atomic_update(), the DMA address is calculated
using the clipped state->src coordinates:

        dma_addr = vs_fb_get_dma_addr(fb, &state->src);

Looking at vs_fb_get_dma_addr(), it adjusts the base DMA address linearly:

        /* Fixup framebuffer address for src coordinates */
        dma_addr += drm_format_info_min_pitch(fb->format, 0,
                                              src_rect->x1 >> 16);

Because the hardware offset is now functional with this patch, keeping the
existing DMA shift causes the cursor image to be offset by twice the intended
amount. Furthermore, linearly shifting a 2D hardware cursor DMA address 
typically
causes row shearing.

Does applying this patch independently from the framebuffer address fix
mentioned in the commit message introduce an active visual regression for
partially off-screen cursors?

[ ... ]

-- 
Sashiko AI review ยท 
https://sashiko.dev/#/patchset/[email protected]?part=1

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