ttm_base_object_init unconditionally acquires a base object reference via
  kref_init. When it fails, the error path in vmw_user_shader_alloc only
  calls vmw_resource_unreference but never calls ttm_base_object_unref to
  release the base object reference, causing a refcount leak.

Add ttm_base_object_unref in the error path to properly release the base
  object reference when ttm_base_object_init fails.

Cc: [email protected]
Fixes: 0b8762e997df ("drm/ttm, drm/vmwgfx: Move the lock- and object 
functionality to the vmwgfx driver")
Signed-off-by: WenTao Liang <[email protected]>
---
 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 
b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
index eca4e3e97eb4..d82ec43c8901 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
@@ -724,6 +724,7 @@ static int vmw_user_shader_alloc(struct vmw_private 
*dev_priv,
 
        if (unlikely(ret != 0)) {
                vmw_resource_unreference(&tmp);
+               ttm_base_object_unref(&ushader->base);
                goto out_err;
        }
 
-- 
2.39.5 (Apple Git-154)

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