On 18/06/2026 13:47, Arunpravin Paneer Selvam wrote:
The try_harder contiguous fallback could return a range whose start
offset did not match the caller's min_block_size. Check each candidate
against the requested alignment and reject the allocation when no
candidate satisfies it, instead of handing back a misaligned range.

Suggested-by: Christian König <[email protected]>
Fixes: 0a1844bf0b53 ("drm/buddy: Improve contiguous memory allocation")
Cc: Matthew Auld <[email protected]>
Cc: Christian König <[email protected]>
Cc: Timur Kristóf <[email protected]>
Cc: John Olender <[email protected]>
Cc: [email protected]
Signed-off-by: Arunpravin Paneer Selvam <[email protected]>
---
  drivers/gpu/buddy.c | 33 +++++++++++++++++++++------------
  1 file changed, 21 insertions(+), 12 deletions(-)

diff --git a/drivers/gpu/buddy.c b/drivers/gpu/buddy.c
index dc81fe0301ce..28ed3250ac57 100644
--- a/drivers/gpu/buddy.c
+++ b/drivers/gpu/buddy.c
@@ -1127,13 +1127,11 @@ static int __alloc_contig_try_harder(struct gpu_buddy 
*mm,
        struct gpu_buddy_block *block;
        unsigned int tree, order;
        LIST_HEAD(blocks_lhs);
-       unsigned long pages;
        u64 modify_size;
        int err;
modify_size = rounddown_pow_of_two(size);
-       pages = modify_size >> ilog2(mm->chunk_size);
-       order = fls(pages) - 1;
+       order = ilog2(modify_size) - ilog2(mm->chunk_size);
        if (order == 0)
                return -ENOSPC;
@@ -1149,31 +1147,42 @@ static int __alloc_contig_try_harder(struct gpu_buddy *mm,
                while (iter) {
                        block = rbtree_get_free_block(iter);
- /* Allocate blocks traversing RHS */
                        rhs_offset = gpu_buddy_block_offset(block);
+
+                       /* Allocate blocks traversing RHS */
                        err =  __gpu_buddy_alloc_range(mm, rhs_offset, size,
                                                       &filled, blocks);
-                       if (!err || err != -ENOSPC)
+                       if (err && err != -ENOSPC)
                                return err;
+                       if (!err && IS_ALIGNED(rhs_offset, min_block_size))
+                               return 0;
+                       if (!err)

Should we do some kind of rhs = round_down(rhs, min_block_size) at the start? Just wondering if we can get something misaligned here, that should have succeeded if we just applied the round_down first, in some edge case?

+                               goto next;
- lhs_size = max((size - filled), min_block_size);
-                       if (!IS_ALIGNED(lhs_size, min_block_size))
-                               lhs_size = round_up(lhs_size, min_block_size);
+                       lhs_size = round_up(max((size - filled), 
min_block_size),
+                                           min_block_size);

Can this be simplified as: round_up(size - filled, min_block_size) ?

+
+                       if (lhs_size > rhs_offset)

What is the idea with this check?

+                               goto next;
/* Allocate blocks traversing LHS */
-                       lhs_offset = gpu_buddy_block_offset(block) - lhs_size;
+                       lhs_offset = rhs_offset - lhs_size;
+
+                       if (!IS_ALIGNED(lhs_offset, min_block_size))
+                               goto next;

Would it make sense to just align the lhs down, if misaligned, instead of baling? If the final size we get back is slightly too large, we can just apply a trim at the end?

+
                        err =  __gpu_buddy_alloc_range(mm, lhs_offset, lhs_size,
                                                       NULL, &blocks_lhs);
                        if (!err) {
                                list_splice(&blocks_lhs, blocks);
                                return 0;
-                       } else if (err != -ENOSPC) {
+                       }
+                       if (err != -ENOSPC) {
                                gpu_buddy_free_list_internal(mm, blocks);
                                return err;
                        }
-                       /* Free blocks for the next iteration */
+next:
                        gpu_buddy_free_list_internal(mm, blocks);
-
                        iter = rb_prev(iter);
                }
        }

base-commit: b9e2d5cdaab05c997be3a69d9b372d7676683e1b

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