https://bugs.freedesktop.org/show_bug.cgi?id=35249

Marek Ol??k <maraeo at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |NOTABUG

--- Comment #2 from Marek Ol??k <maraeo at gmail.com> 2011-03-12 11:16:41 PST 
---
This is correct. GLSL doesn't require the noise function to return random
values, so it always returns the same constant. There are no plans to implement
the noise differently. I don't think hardware can do it. Closing.

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