The hang state's BO array is allocated separately with kzalloc() in
vc4_save_hang_state() but never freed in vc4_free_hang_state(). Add the
missing kfree() for the BO array before freeing the hang state struct.
Fixes: 214613656b51 ("drm/vc4: Add an interface for capturing the GPU state
after a hang.")
Signed-off-by: Maíra Canal <[email protected]>
---
drivers/gpu/drm/vc4/vc4_gem.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index
2d3df5e621c1a2192656efd6fc8940ebb1ce991f..248c47665a193fa639a481f97ac2af634f415384
100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -62,6 +62,7 @@ vc4_free_hang_state(struct drm_device *dev, struct
vc4_hang_state *state)
for (i = 0; i < state->user_state.bo_count; i++)
drm_gem_object_put(state->bo[i]);
+ kfree(state->bo);
kfree(state);
}
--
2.53.0