While submitting a paired fragment job, there is no need to manually
look for, and skip, the paired job fence, as the existing logic to
resolve dependencies to pvr_queue_fence objects will have failed to
resolve it already and continued with the next one.

Point this out where the fence is actually accessed and drop the related
check.

Signed-off-by: Alessio Belle <[email protected]>
---
 drivers/gpu/drm/imagination/pvr_queue.c | 11 ++++++-----
 1 file changed, 6 insertions(+), 5 deletions(-)

diff --git a/drivers/gpu/drm/imagination/pvr_queue.c 
b/drivers/gpu/drm/imagination/pvr_queue.c
index f1e54e6d940d..527eae1309d8 100644
--- a/drivers/gpu/drm/imagination/pvr_queue.c
+++ b/drivers/gpu/drm/imagination/pvr_queue.c
@@ -646,10 +646,6 @@ static void pvr_queue_submit_job_to_cccb(struct pvr_job 
*job)
                if (!jfence)
                        continue;
 
-               /* This fence will be placed last, as partial render fence. */
-               if (is_paired_job_fence(fence, job))
-                       continue;
-
                if (dma_fence_is_signaled(&jfence->base))
                        continue;
 
@@ -664,8 +660,13 @@ static void pvr_queue_submit_job_to_cccb(struct pvr_job 
*job)
                }
        }
 
-       /* Partial render fence goes last. */
        if (job->type == DRM_PVR_JOB_TYPE_FRAGMENT && job->paired_job) {
+               /*
+                * The loop above will only process dependencies backed by a 
UFO i.e. with
+                * a valid parent fence assigned, but the paired job dependency 
won't have
+                * one until both jobs have been submitted. Access the parent 
fence directly
+                * here instead, submitting it last as partial render fence.
+                */
                jfence = to_pvr_queue_job_fence(job->paired_job->done_fence);
                if (!WARN_ON(!jfence)) {
                        
pvr_fw_object_get_fw_addr(jfence->queue->timeline_ufo.fw_obj,

-- 
2.43.0

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