https://bugs.freedesktop.org/show_bug.cgi?id=37168

Sean McNamara <gm.potato.ul at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #11 from Sean McNamara <gm.potato.ul at gmail.com> 2011-06-10 
15:28:49 PDT ---
(In reply to comment #10)
> (In reply to comment #6)
> > Created an attachment (id=47812)
 View: https://bugs.freedesktop.org/attachment.cgi?id=47812
 Review: https://bugs.freedesktop.org/review?bug=37168&attachment=47812

> > proposed patch
> > 
> > I'm having the same memory leak issue (though I kill the game when swapping
> > starts so I did not experience kernel lock).
> > 
> > The attached patch seems to fix the problem; could you please test it with 
> > your
> > setup ?
> 
> The patch also fixes the segfaults I experienced. Same bug, different 
> behaviour
> I guess.

Hmm. I never got it to segfault, IOMMU or not :) The closest I could get to a
segfault is the kernel sending it SIGKILL, which results in the console saying
"Killed" and dmesg warning you that the oomkiller had to kill the worst RAM
offender.

Anyway, we should really mark this bug as fixed, even though the original bug
title is a *horrible* misnomer for the actual symptom and fix here...

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