> From: Mauro Carvalho Chehab <[email protected]>
> Sent: Friday, January 30, 2026 1:43 PM
> 
> On Fri, 30 Jan 2026 03:12:02 +0000
> "Tian, Kevin" <[email protected]> wrote:
> 
> > > From: Jason Gunthorpe <[email protected]>
> > > Sent: Thursday, January 29, 2026 10:59 PM
> > >
> > > On Thu, Jan 29, 2026 at 07:06:37AM +0000, Tian, Kevin wrote:
> > > > Bear me if it's an ignorant question.
> > > >
> > > > The commit msg of patch6 says that VFIO doesn't tolerate unbounded
> > > > wait, which is the reason behind the 2nd timeout wait here.
> > >
> > > As far as I understand dmabuf design a fence wait should complete
> > > eventually under kernel control, because these sleeps are
> > > sprinkled all around the kernel today.
> > >
> > > I suspect that is not actually true for every HW, probably something
> > > like "shader programs can run forever technically".
> > >
> > > We can argue if those cases should not report revocable either, but at
> > > least this will work "correctly" even if it takes a huge amount of
> > > time.
> >
> > good to know those background.
> >
> > >
> > > I wouldn't mind seeing a shorter timeout and print on the fence too
> > > just in case.
> > >
> >
> > either way is OK. It's not difficult to figure out a long wait anyway. 😊
> 
> Please don't use Outlook when answering to patches - or ensure that
> it is properly patched to only send plain text - which I don't
> think it is possible.
> 
> If you look on this message source code, it is not in plain text:
> 
>       Content-Type: text/plain; charset="utf-8"
>       Content-Transfer-Encoding: base64

it's likely caused by the trailing smile icon. I'll pay attention to it.

> 
> Your message content is:
> 
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> 
> which is something that patch tools - in special patchwork - won't handle.
> 
> Thanks,
> Mauro

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