On Tue, Jul 19, 2011 at 11:06:17PM +0200, Julien Cristau wrote:
> On Wed, Jul 13, 2011 at 13:51:43 -0700, Ben Widawsky wrote:
> 
> > +#define SHADER_DEBUG_SOCKET "/tmp/gen_debug"
> 
> Not sure what this is used for, but does it really need to be in /tmp?

It is the shared socket between a debug client (ie. Mesa) and the 
debugger. I don't care where it goes, do you have any recommendations?

> 
> Cheers,
> Julien

Thanks.
Ben

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