https://bugs.freedesktop.org/show_bug.cgi?id=34495

--- Comment #29 from Micael Dias <kam1kaz3 at gmail.com> 2011-07-01 10:20:43 
PDT ---
More food for thought:

Using an fbo which is bigger than 1x1 is a waste of space since we only want to
know Z values. Using a 32x32 fbo with some custom shaders we could handle 32*32
entries and so on.

With some more shader magic maybe we could have the left half of the fbo for
minZ values and the other half for maxZ values?

Am I dreaming or is this doable?

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.

Reply via email to