On 08/12/2025 18:28, Chia-I Wu wrote:
> On Sun, Dec 7, 2025 at 11:49 PM Nicolas Frattaroli
> <[email protected]> wrote:
>>
>> On Friday, 5 December 2025 22:16:44 Central European Standard Time Chia-I Wu 
>> wrote:
>>> On Fri, Dec 5, 2025 at 2:48 AM Nicolas Frattaroli
>>> <[email protected]> wrote:
>>>>
>>>> On Thursday, 4 December 2025 21:21:08 Central European Standard Time 
>>>> Chia-I Wu wrote:
>>>>> On Wed, Dec 3, 2025 at 6:04 AM Nicolas Frattaroli
>>>>> <[email protected]> wrote:
>>>>>>
>>>>>> Mali GPUs have three registers that indicate which parts of the hardware
>>>>>> are powered and active at any moment. These take the form of bitmaps. In
>>>>>> the case of SHADER_PWRACTIVE for example, a high bit indicates that the
>>>>>> shader core corresponding to that bit index is active. These bitmaps
>>>>>> aren't solely contiguous bits, as it's common to have holes in the
>>>>>> sequence of shader core indices, and the actual set of which cores are
>>>>>> present is defined by the "shader present" register.
>>>>>>
>>>>>> When the GPU finishes a power state transition, it fires a
>>>>>> GPU_IRQ_POWER_CHANGED_ALL interrupt. After such an interrupt is
>>>>>> received, the PWRACTIVE registers will likely contain interesting new
>>>>>> information.
>>>>> I am seeing
>>>>>
>>>>>    irq/342-panthor-412     [000] .....   934.526754: gpu_power_active:
>>>>> shader_bitmap=0x0 tiler_bitmap=0x0 l2_bitmap=0x0
>>>>>    irq/342-panthor-412     [000] .....   936.640356: gpu_power_active:
>>>>> shader_bitmap=0x0 tiler_bitmap=0x0 l2_bitmap=0x0
>>>>>
>>>>> on a gpu-bound test. It does not look like collecting samples on
>>>>> GPU_IRQ_POWER_CHANGED_ALL gives too much info.
>>>>
>>>> On what GPU and SoC is that? If it's MT8196 then I wouldn't be
>>>> surprised if it just broke that hardware register, considering
>>>> what it did to the SHADER_PRESENT register.
>>> Indeed I was on mt8196.
>>
>> I don't have much faith in the Mali integration of that SoC being
>> representative of how the Mali hardware is supposed to work. The
>> SHADER_PRESENT thing is just the tip of the iceberg, I've also
>> noticed while developing mtk-mfg-pmdomain that it seemingly messes
>> with the Mali GPU's internal MCU from the GPUEB depending on the
>> commands you send it, and can get it into a broken state with
>> enough luck.
>>
>> Check if the registers ever read anything but 0, e.g. by dumping
>> them from sysfs like this:
>>
>> ---
>> diff --git a/drivers/gpu/drm/panthor/panthor_drv.c 
>> b/drivers/gpu/drm/panthor/panthor_drv.c
>> index d1d4c50da5bf..b0e67dc17c92 100644
>> --- a/drivers/gpu/drm/panthor/panthor_drv.c
>> +++ b/drivers/gpu/drm/panthor/panthor_drv.c
>> @@ -1678,8 +1678,69 @@ static ssize_t profiling_store(struct device *dev,
>>
>>  static DEVICE_ATTR_RW(profiling);
>>
>> +static ssize_t print_active_bitmask(char *buf, ssize_t len, u64 present, 
>> u64 active)
>> +{
>> +       unsigned int i = 0;
>> +       u64 bit;
>> +
>> +       while (present) {
>> +               bit = BIT(i);
>> +               if (present & bit) {
>> +                       present &= ~bit;
>> +                       len += sysfs_emit_at(buf, len, "%s", (active & bit) 
>> ? "1" : "0");
>> +               } else {
>> +                       len += sysfs_emit_at(buf, len, "_");
>> +               }
>> +               i++;
>> +       }
>> +
>> +       return len;
>> +}
>> +
>> +static ssize_t power_active_show(struct device *dev, struct 
>> device_attribute *attr,
>> +                                char *buf)
>> +{
>> +       struct panthor_device *ptdev = dev_get_drvdata(dev);
>> +       ssize_t len = 0;
>> +       u64 present;
>> +       int ret;
>> +
>> +       if (pm_runtime_suspended(ptdev->base.dev))
>> +               return sysfs_emit(buf, "Shader:\t0\nTiler:\t0\nL2:\t0\n");
>> +
>> +       ret = pm_runtime_resume_and_get(ptdev->base.dev);
>> +       if (ret)
>> +               return ret;
>> +
>> +       len += sysfs_emit_at(buf, len, "Shader:\t");
>> +       len += print_active_bitmask(buf, len, gpu_read64(ptdev, 
>> GPU_SHADER_PRESENT),
>> +                                   gpu_read64(ptdev, SHADER_PWRACTIVE));
>> +       len += sysfs_emit_at(buf, len, "\n");
>> +
>> +       present = gpu_read64(ptdev, GPU_TILER_PRESENT);
>> +       if (present == 0x1) /* "Implementation defined", just try to dump 
>> all */
>> +               present = U64_MAX;
>> +       len += sysfs_emit_at(buf, len, "Tiler:\t");
>> +       len += print_active_bitmask(buf, len, present, gpu_read64(ptdev, 
>> TILER_PWRACTIVE));
>> +       len += sysfs_emit_at(buf, len, "\n");
>> +
>> +       present = gpu_read64(ptdev, GPU_L2_PRESENT);
>> +       if (present == 0x1) /* "Implementation defined", just try to dump 
>> all */
>> +               present = U64_MAX;
>> +       len += sysfs_emit_at(buf, len, "L2:\t");
>> +       len += print_active_bitmask(buf, len, present, gpu_read64(ptdev, 
>> L2_PWRACTIVE));
>> +       len += sysfs_emit_at(buf, len, "\n");
>> +
>> +       pm_runtime_put(ptdev->base.dev);
>> +
>> +       return len;
>> +}
>> +
>> +static DEVICE_ATTR_RO(power_active);
>> +
>>  static struct attribute *panthor_attrs[] = {
>>         &dev_attr_profiling.attr,
>> +       &dev_attr_power_active.attr,
>>         NULL,
>>  };
>> ---
>>
>> If they always read 0 regardless of whether you're running a GPU
>> workload or not, then it's just not properly wired up.
> They can be non-zero.
>>
>>>>
>>>> On RK3588 (v10), GPU_IRQ_POWER_CHANGED_ALL reliably fires when
>>>> there is new information available in those registers. I haven't
>>>> tried on MT8196 (v13) yet because that still doesn't boot with
>>>> mainline so testing anything is a pain.
>>>>
>>>> I don't have any v12 or v11 hardware to test with. From what I
>>>> understand, there's no open enough platform to do v11 testing on,
>>>> just the Pixel 8 and Pixel 9. I could look into the Cix SoC for v12
>>>> though some day, but I don't own one at the moment.
>>>>
>>>>>
>>>>> I think they are more useful to be collected periodically, such that
>>>>> we know that in the past X seconds, Y out of a total of Z samples
>>>>> indicates activities. That's best done in userspace, and panthor's
>>>>> role should be to provide an uapi such as
>>>>> https://lore.kernel.org/all/[email protected]/.
>>>>
>>>> This wouldn't give you information on the time a power transition has
>>>> completed, which is one of the motivations. A periodically collected
>>>> PWRACTIVE would just be roughly correlated to how busy the GPU is,
>>>> which isn't very useful additional information as the performance
>>>> counters themselves are likely a better source of that kind of info.
>>> {SHADER,TILER,L2}_READY might be more appropriate if you want to trace
>>> power transitions?
>>
>> Depends, the documentation I have access to isn't explicit about
>> what "READY" means. Is a busy core non-ready? Is there ever a case
>> where a significant number of cores are READY but not PWRACTIVE?
>>
>> I can answer the first question with some more poking on RK3588,
>> but for the latter a simple experiment on one piece of hardware
>> isn't going to answer it. Plus, the core being active will probably
>> be more interesting than it either sitting idle but powered or
>> actually doing work.
> From what I can see, *_READY are non-zero when powered and *_PWRACTIVE
> are non-zero when powered and busy on mt8196.
> 
> If you want to generate a trace event upon GPU_IRQ_POWER_CHANGED_ALL,
> *_READY seems more appropriate at least on mt8196. If you want to
> track busyness with *_PWRACTIVE, you probably need to sample
> periodically.

Hello,

Just chiming in from the architecture perspective, *_PWRACTIVE indicates
which cores are currently active and processing data, while *_READY show
which cores are powered up.

So in essence, *_READY might be more suitable in this case as
*_PWRACTIVE can be zero if there is no work running.

Kind regards,
Karunika

> 
>>
>>>
>>>>
>>>> What I need to do is restrict this to <= v13 in the next revision
>>>> however, because v14 reworks this stuff.
>>>>
>>>> Kind regards,
>>>> Nicolas Frattaroli
>>>>
>>>>
>>>
>>
>>
>>
>>

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