On Wed Sep 10, 2025 at 3:55 AM JST, Joel Fernandes wrote: > On Tue, Sep 09, 2025 at 11:37:15AM +0900, Alexandre Courbot wrote: >> On Tue Sep 9, 2025 at 2:16 AM JST, Joel Fernandes wrote: >> > Hi Alex, >> > >> > On 9/7/2025 11:12 PM, Alexandre Courbot wrote: >> >> On Thu Sep 4, 2025 at 6:54 AM JST, Joel Fernandes wrote: >> >>> The bitfield-specific into new macro. This will be used to define >> >>> structs with bitfields, similar to C language. >> >>> >> >>> Signed-off-by: Joel Fernandes <joelagn...@nvidia.com> >> >>> --- >> >>> drivers/gpu/nova-core/bitstruct.rs | 271 +++++++++++++++++++++++++++ >> >>> drivers/gpu/nova-core/nova_core.rs | 3 + >> >>> drivers/gpu/nova-core/regs/macros.rs | 247 +----------------------- >> >>> 3 files changed, 282 insertions(+), 239 deletions(-) >> >>> create mode 100644 drivers/gpu/nova-core/bitstruct.rs >> >>> >> >>> diff --git a/drivers/gpu/nova-core/bitstruct.rs >> >>> b/drivers/gpu/nova-core/bitstruct.rs >> >>> new file mode 100644 >> >>> index 000000000000..1dd9edab7d07 >> >>> --- /dev/null >> >>> +++ b/drivers/gpu/nova-core/bitstruct.rs >> >>> @@ -0,0 +1,271 @@ >> >>> +// SPDX-License-Identifier: GPL-2.0 >> >>> +// >> >>> +// bitstruct.rs — Bitfield library for Rust structures >> >>> +// >> >>> +// A library that provides support for defining bit fields in Rust >> >>> +// structures. Also used from things that need bitfields like register >> >>> macro. >> >>> +/// >> >>> +/// # Syntax >> >>> +/// >> >>> +/// ```rust >> >>> +/// bitstruct! { >> >>> +/// struct ControlReg { >> >> >> >> The `struct` naming here looks a bit confusing to me - as of this patch, >> >> this is a u32, right? And eventually these types will be limited to >> >> primitive types, >> >> so why not just `ControlReg: u32 {` ? >> > >> > This is done in a later patch. This patch is only code movement, in later >> > patch >> > we add precisely the syntax you're describing when we add storage types, >> > and >> > update the register! macro. In this patch bitstruct is only u32. >> >> My point was, is the `struct` keyword needed at all? Isn't it a bit >> confusing since these types are technically not Rust structs? > > Now that bitstruct has changed to bitfield, I would really insist on leaving > 'struct' in there. > > So it will look like this: > > //! bitfield! { > //! struct ControlReg { > //! 3:0 mode as u8 ?=> Mode; > //! 7 state as bool => State; > //! } > //! } > > Sounds reasonable?
I was about to write "but it not a struct", and then I remembered that the body of the macro does this: pub(crate) struct $name(u32); ... so there goes my argument. :') Just one more thing below. > >> I agree the `: u32` can be introduced later, the original `register!` >> macro did not specify any type information so there is indeed no reason >> to add it in this patch. > > Yep. When you introduce the types, can you change the syntax from `: u32` to `(u32)`? That way the declaration becomes bitfield! { struct ControlReg(u32) { ... } } ... which at least looks like a valid declaration for a Rust struct that wraps a primitive type. Same for registers, if possible.