On Wed Sep 10, 2025 at 3:55 AM JST, Joel Fernandes wrote:
> On Tue, Sep 09, 2025 at 11:37:15AM +0900, Alexandre Courbot wrote:
>> On Tue Sep 9, 2025 at 2:16 AM JST, Joel Fernandes wrote:
>> > Hi Alex,
>> >
>> > On 9/7/2025 11:12 PM, Alexandre Courbot wrote:
>> >> On Thu Sep 4, 2025 at 6:54 AM JST, Joel Fernandes wrote:
>> >>> The bitfield-specific into new macro. This will be used to define
>> >>> structs with bitfields, similar to C language.
>> >>>
>> >>> Signed-off-by: Joel Fernandes <joelagn...@nvidia.com>
>> >>> ---
>> >>>  drivers/gpu/nova-core/bitstruct.rs   | 271 +++++++++++++++++++++++++++
>> >>>  drivers/gpu/nova-core/nova_core.rs   |   3 +
>> >>>  drivers/gpu/nova-core/regs/macros.rs | 247 +-----------------------
>> >>>  3 files changed, 282 insertions(+), 239 deletions(-)
>> >>>  create mode 100644 drivers/gpu/nova-core/bitstruct.rs
>> >>>
>> >>> diff --git a/drivers/gpu/nova-core/bitstruct.rs 
>> >>> b/drivers/gpu/nova-core/bitstruct.rs
>> >>> new file mode 100644
>> >>> index 000000000000..1dd9edab7d07
>> >>> --- /dev/null
>> >>> +++ b/drivers/gpu/nova-core/bitstruct.rs
>> >>> @@ -0,0 +1,271 @@
>> >>> +// SPDX-License-Identifier: GPL-2.0
>> >>> +//
>> >>> +// bitstruct.rs — Bitfield library for Rust structures
>> >>> +//
>> >>> +// A library that provides support for defining bit fields in Rust
>> >>> +// structures. Also used from things that need bitfields like register 
>> >>> macro.
>> >>> +///
>> >>> +/// # Syntax
>> >>> +///
>> >>> +/// ```rust
>> >>> +/// bitstruct! {
>> >>> +///     struct ControlReg {
>> >> 
>> >> The `struct` naming here looks a bit confusing to me - as of this patch,
>> >> this is a u32, right? And eventually these types will be limited to 
>> >> primitive types,
>> >> so why not just `ControlReg: u32 {` ?
>> >
>> > This is done in a later patch. This patch is only code movement, in later 
>> > patch
>> > we add precisely the syntax you're describing when we add storage types, 
>> > and
>> > update the register! macro. In this patch bitstruct is only u32.
>> 
>> My point was, is the `struct` keyword needed at all? Isn't it a bit
>> confusing since these types are technically not Rust structs?
>
> Now that bitstruct has changed to bitfield, I would really insist on leaving
> 'struct' in there.
>
> So it will look like this:
>
> //! bitfield! {
> //!     struct ControlReg {
> //!         3:0       mode        as u8 ?=> Mode;
> //!         7         state       as bool => State;
> //!     }
> //! }
>
> Sounds reasonable?

I was about to write "but it not a struct", and then I remembered that
the body of the macro does this:

        pub(crate) struct $name(u32);

... so there goes my argument. :') Just one more thing below.

>
>> I agree the `: u32` can be introduced later, the original `register!`
>> macro did not specify any type information so there is indeed no reason
>> to add it in this patch.
>
> Yep.

When you introduce the types, can you change the syntax from `: u32` to
`(u32)`? That way the declaration becomes

    bitfield! {
        struct ControlReg(u32) {
            ...
        }
    }

... which at least looks like a valid declaration for a Rust struct
that wraps a primitive type. Same for registers, if possible.

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