On Sun Sep 14, 2025 at 11:42 PM JST, Benno Lossin wrote: > On Sun Sep 14, 2025 at 3:49 AM CEST, Alexandre Courbot wrote: >> On Sun Sep 14, 2025 at 7:06 AM JST, Joel Fernandes wrote: >>> On Sat, Sep 13, 2025 at 02:29:54PM -0700, John Hubbard wrote: >>>> Yes. It's only "paranoia" if the code is bug-free. So Rust itself >>>> naturally will look "a little" paranoid, that's core to its mission. :) >>> >>> This seems to be taken out-of-context, I said "paranoia" mainly because I am >>> not sure if excessive use of pinning may tend to cause other problems. The >>> "paranoia" is about over-usage of pinning. Personally, I don't prefer to pin >>> stuff in my code until I absolutely need to, or when I start having needs >>> for >>> pinning, like using spinlocks. Maybe I am wrong, but the way I learnt Rust, >>> data movement is baked into it. I am not yet confident pinning will not >>> constraint Rust code gen -- but that could just be a part of my learning >>> journey that I have to convince myself it is Ok to do so in advance of >>> actually requiring it even if you simply hypothetically anticipate needing >>> it >>> (as Danilo pointed out that in practice this is not an issue and I do tend >>> to >>> agree with Miguel and Danilo because they are usually right :-D). I am >>> researching counter examples :-) >> >> You can look at the definition for `Pin` in [1], but it is so short we >> can paste it here: >> >> #[repr(transparent)] >> #[derive(Copy, Clone)] >> pub struct Pin<Ptr> { >> pointer: Ptr, >> } >> >> There isn't much getting in the way of optimized code generation - its >> purpose is simply to constraint the acquisition of mutable references to >> prevent moving the pointee out. >> >> I started this patchset a little bit skeptical about the need to pin so >> many things, but after seeing the recent additions to `pin_init` and >> rewriting the code as Danilo suggested, it starteds to click. The >> supposed restrictions are in practice avoided by embracing the concept >> fully, and in the end I got that feeling (familiar when writing Rust) of >> being guided towards the right design - a bit like playing bowling with >> gutter guards. > > That's a great way to put it -- I had a similar experience when writing > pin-init and thinking about it purely theoretically. Good to see that it > works out in practice (and continues to do so :). > >> Yes, that means redesigning and rebasing our code, but that's also the >> cost of learning a new language. >> >> And yes, things can still be a little bit rough around the edges, but >> there is awareness and action taken to address these issues, at the >> compiler level when relevant. This makes me confident for the future. > > If you have an issue that you cannot work around, or something that > looks off, let me know. Maybe that's something that pin-init can deal > better with or we can have another library that helps with it. After all > pin-init is specially tailored for the kernel to work :)
I was thinking about the lack of access to already-initialized fields in the initializer when writing this, which has been covered so thanks for that. :) One more thing I still don't know how to do without unsafe code is accessing structurally-pinned members of a pinned object. I had expected that projection methods would be generated for such members marked `#[pin]`, but I haven't found anything yet. For instance, we need to call mutable methods on a pinned member of a pinned object, and the only way I have found to do this is to use unsafe code. Is there a better way?