Not only is linear aligned supposedly more performant,
linear general is only supported by the CB in single
slice mode.  The texture hardware doesn't support
linear general, but I think the hw automatically
upgrades it to linear aligned.

Signed-off-by: Alex Deucher <alexdeucher at gmail.com>
---
 drivers/gpu/drm/radeon/r600_blit_kms.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/radeon/r600_blit_kms.c 
b/drivers/gpu/drm/radeon/r600_blit_kms.c
index 86e5aa0..3cc0537 100644
--- a/drivers/gpu/drm/radeon/r600_blit_kms.c
+++ b/drivers/gpu/drm/radeon/r600_blit_kms.c
@@ -54,7 +54,7 @@ set_render_target(struct radeon_device *rdev, int format,
        if (h < 8)
                h = 8;

-       cb_color_info = ((format << 2) | (1 << 27));
+       cb_color_info = ((format << 2) | (1 << 27) | (1 << 8));
        pitch = (w / 8) - 1;
        slice = ((w * h) / 64) - 1;

@@ -199,7 +199,7 @@ set_tex_resource(struct radeon_device *rdev,
        if (h < 1)
                h = 1;

-       sq_tex_resource_word0 = (1 << 0);
+       sq_tex_resource_word0 = (1 << 0) | (1 << 3);
        sq_tex_resource_word0 |= ((((pitch >> 3) - 1) << 8) |
                                  ((w - 1) << 19));

-- 
1.7.1.1

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