On 25/08/2025 17:30, Maíra Canal wrote:
Hi Melissa,

On 25/08/25 16:56, Melissa Wen wrote:


On 15/08/2025 16:58, Maíra Canal wrote:
Instead of storing a pointer to the DRM file data, store a pointer
directly to the private V3D file struct.
Why? "to collect per-process information about the GPU"?

Just to avoid multiple levels of pointer indirection and make the code
more straight-forward. If the goal is to access `v3d_file_priv`, let's
use it directly.
So I would add this explanation to the commit ^

With that:

Reviewed-by: Melissa Wen <m...@igalia.com>

Thanks!


Moreover, I'll use this later in the series.

Best Regards,
- Maíra


Signed-off-by: Maíra Canal <mca...@igalia.com>
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
---
  drivers/gpu/drm/v3d/v3d_drv.h    |  4 ++--
  drivers/gpu/drm/v3d/v3d_sched.c  | 10 +++++-----
  drivers/gpu/drm/v3d/v3d_submit.c |  2 +-
  3 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/ v3d_drv.h index 82d84a96235f0c5396ff634c2f6a0a7bb809b332..951a302336ce55f0a70f6a7adc0ec7ca30033198 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -327,9 +327,9 @@ struct v3d_job {
      struct v3d_perfmon *perfmon;
      /* File descriptor of the process that submitted the job that could be used
-     * for collecting stats by process of GPU usage.
+     * to collect per-process information about the GPU.
       */
-    struct drm_file *file;
+    struct v3d_file_priv *file_priv;
      /* Callback for the freeing of the job on refcount going to 0. */
      void (*free)(struct kref *ref);
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/ v3d_sched.c index f9d9a198d71866e662376a2367d7d5bcb4a363b6..1846030c5f3a508455087947872dacbfd6fb52ad 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -139,7 +139,7 @@ static void
  v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
  {
      struct v3d_dev *v3d = job->v3d;
-    struct v3d_file_priv *file = job->file->driver_priv;
+    struct v3d_file_priv *file = job->file_priv;
      struct v3d_stats *global_stats = &v3d->queue[queue].stats;
      struct v3d_stats *local_stats = &file->stats[queue];
      u64 now = local_clock();
@@ -197,7 +197,7 @@ void
  v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
  {
      struct v3d_dev *v3d = job->v3d;
-    struct v3d_file_priv *file = job->file->driver_priv;
+    struct v3d_file_priv *file = job->file_priv;
      struct v3d_stats *global_stats = &v3d->queue[queue].stats;
      u64 now = local_clock();
      unsigned long flags;
@@ -574,7 +574,7 @@ static void
  v3d_reset_performance_queries(struct v3d_cpu_job *job)
  {
      struct v3d_performance_query_info *performance_query = &job- >performance_query;
-    struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
+    struct v3d_file_priv *v3d_priv = job->base.file_priv;
      struct v3d_dev *v3d = job->base.v3d;
      struct v3d_perfmon *perfmon;
@@ -604,7 +604,7 @@ v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
  {
      struct v3d_performance_query_info *performance_query =
                          &job->performance_query;
-    struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
+    struct v3d_file_priv *v3d_priv = job->base.file_priv;
      struct v3d_performance_query *perf_query =
              &performance_query->queries[query];
      struct v3d_dev *v3d = job->base.v3d;
@@ -722,7 +722,7 @@ static enum drm_gpu_sched_stat
  v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
  {
      struct v3d_job *job = to_v3d_job(sched_job);
-    struct v3d_file_priv *v3d_priv = job->file->driver_priv;
+    struct v3d_file_priv *v3d_priv = job->file_priv;
      enum v3d_queue q;
      mutex_lock(&v3d->reset_lock);
diff --git a/drivers/gpu/drm/v3d/v3d_submit.c b/drivers/gpu/drm/v3d/ v3d_submit.c index 5171ffe9012d4d0140d82d40af71ecbaf029a24a..f3652e90683c398f25d2ce306be1c0fdfe4d286f 100644
--- a/drivers/gpu/drm/v3d/v3d_submit.c
+++ b/drivers/gpu/drm/v3d/v3d_submit.c
@@ -166,7 +166,7 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
      job->v3d = v3d;
      job->free = free;
-    job->file = file_priv;
+    job->file_priv = v3d_priv;
      ret = drm_sched_job_init(&job->base, &v3d_priv- >sched_entity[queue],
                   1, v3d_priv, file_priv->client_id);




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