On 7/4/25 07:45, Faith Ekstrand wrote:
On Thu, Jul 3, 2025 at 6:34 PM James Jones <jajo...@nvidia.com
<mailto:jajo...@nvidia.com>> wrote:
The layout of bits within the individual tiles (referred to as
sectors in the DRM_FORMAT_MOD_NVIDIA_BLOCK_LINEAR_2D() macro)
changed for some formats starting in Blackwell 2 GPUs. New format
modifiers are needed to denote the difference and prevent direct
sharing of these incompatible buffers with older GPUs.
This patch series proposes first adding some helper macros and
inline functions to drm_fourcc.h to make the NVIDIA block-linear
format modifiers easier to work with given the proposed solution
makes them harder to parse, then extending the existing sector type
field in the parametric format modifier macro
DRM_FORMAT_MOD_NVIDIA_BLOCK_LINEAR_2D() by another bit to
accommodate the new layout type.
There are a few ways the parameteric format modifier definition
could have been altered to handle the new layouts:
-The GOB Height and Page Kind field has a reserved value that could
have been used. However, the GOB height and page kind enums did
not change relative to prior chips, so this is sort of a lie.
However, this is the least-invasive change.
-An entirely new field could have been added. This seems
inappropriate given the presence of an existing appropriate field.
The advantage here is it avoids splitting the sector layout field
across two bitfields.
The proposed approach is the logically consistent one, but has the
downside of being the most complex, and that it causes the
DRM_FORMAT_MOD_NVIDIA_BLOCK_LINEAR_2D() macro to evaluate its
's' parameter twice. However, I believe the added helper functions
and macros address the complexity, and I have audited the relevant
code and do not believe the double evaluation should cause any
problems in practice.
I think we'll converge pretty quickly on the last patch. I'm less sure
about the first 3. While I like the idea of having static inlines for
modifiers that are shared by everybody, we can't actually use them from
NVK because our image layout code is in rust and bindgen can't generate
bindings for inlines so we're going to end up re-typing that all anyway.
(Sorry for the long delay. Back from a series of vacations now)
Oh, that's too bad. Is there some better way to express this that can be
consumed by Rust or a Rust generator script? Maybe just some defines for
the bitfield offsets and sizes? I'm not sure how to clearly encapsulate
the split sector field that way though. It might be useful in the
Nouveau kernel code below, but would probably have the same problem
moving to Nova. Might just have to type that part N times in each client
codebase. I'll give it some more thought.
The main purpose of including all the inlines before the actual format
modifier update was to illustrate that although a split bitfield can
sound nasty (Or did to me initially anyway), it can be encapsulated well
enough to make it a non-issue. I'm not wedded to the actual
implementation of the helper code. If we're in general agreement on the
modifier layout, I'll send that out stand-alone and we can iterate on
the helpers as needed given they're much less urgent.
Also, I'm not seeing a patch to fix KMS to advertise the correct
modifiers. Were you planning to type that or should I ask Lyude or Ben?
This was just an RFC, so I didn't want to type everything out given it'd
take a lot more time to test it (I lightly tested the RFC patches with
some hacky one-off test code). I'll take a look at what's needed in
Nouveau to advertise the right display modifiers and see whether it's
something I can realistically sign up to do.
Thanks,
-James
~Faith
James Jones (4):
drm: macros defining fields of NVIDIA modifiers
drm: add inline helper funcs for NVIDIA modifiers
drm/nouveau: use format modifier helper funcs
drm: define NVIDIA DRM format modifiers for GB20x
drivers/gpu/drm/nouveau/nouveau_display.c | 12 ++-
include/uapi/drm/drm_fourcc.h | 100 ++++++++++++++++++----
2 files changed, 92 insertions(+), 20 deletions(-)
--
2.49.0