[AMD Official Use Only - AMD Internal Distribution Only] Hi Christian,
Thanks for your suggestion, I modified the patch as: diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index e671aa241720..66f2a43c58fd 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -177,6 +177,7 @@ static void drm_sched_entity_kill_jobs_work(struct work_struct *wrk) struct drm_sched_job *job = container_of(wrk, typeof(*job), work); drm_sched_fence_scheduled(job->s_fence, NULL); + drm_sched_wakeup(job->sched); drm_sched_fence_finished(job->s_fence, -ESRCH); WARN_ON(job->s_fence->parent); job->sched->ops->free_job(job); -- Thanks, Lin ________________________________ From: Koenig, Christian <christian.koe...@amd.com> Sent: Thursday, July 10, 2025 15:52 To: cao, lin <lin....@amd.com>; dri-devel@lists.freedesktop.org <dri-devel@lists.freedesktop.org>; amd-...@lists.freedesktop.org <amd-...@lists.freedesktop.org> Cc: Yin, ZhenGuo (Chris) <zhenguo....@amd.com>; Deng, Emily <emily.d...@amd.com>; Matthew Brost <matthew.br...@intel.com>; Danilo Krummrich <d...@kernel.org>; Philipp Stanner <pha...@kernel.org> Subject: Re: [PATCH] drm/scheduler: Fix sched hang when killing app with dependent jobs First of all you need to CC the scheduler maintainers, try to use the get_maintainer.pl script. Adding them on CC. On 10.07.25 08:36, Lin.Cao wrote: > When Application A submits jobs (a1, a2, a3) and application B submits > job b1 with a dependency on a2's scheduler fence, killing application A > before run_job(a1) causes drm_sched_entity_kill_jobs_work() to force > signal all jobs sequentially. However, due to missing work_run_job or > work_free_job in entity_kill_job_work(), the scheduler enters sleep > state, causing application B hang. Ah! Because of optimizing the dependency when submitting to the same scheduler in drm_sched_entity_add_dependency_cb(). Yeah that suddenly starts to make sense. > Add drm_sched_wakeup() when entity_kill_job_work() to preventing > scheduler sleep and subsequent application hangs. > > Signed-off-by: Lin.Cao <linca...@amd.com> > --- > drivers/gpu/drm/scheduler/sched_entity.c | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/drivers/gpu/drm/scheduler/sched_entity.c > b/drivers/gpu/drm/scheduler/sched_entity.c > index e671aa241720..a22b0f65558a 100644 > --- a/drivers/gpu/drm/scheduler/sched_entity.c > +++ b/drivers/gpu/drm/scheduler/sched_entity.c > @@ -180,6 +180,7 @@ static void drm_sched_entity_kill_jobs_work(struct > work_struct *wrk) > drm_sched_fence_finished(job->s_fence, -ESRCH); > WARN_ON(job->s_fence->parent); > job->sched->ops->free_job(job); > + drm_sched_wakeup(job->sched); That should probably be after drm_sched_fence_scheduled(). Alternatively we could also drop the optimization in drm_sched_entity_add_dependency_cb(), scheduling the work item again has only minimal overhead. Apart from that looks good to me. Regards, Christian. > } > > /* Signal the scheduler finished fence when the entity in question is > killed. */