On Thu Jun 12, 2025 at 11:49 PM JST, Benno Lossin wrote: > On Thu Jun 12, 2025 at 3:27 PM CEST, Alexandre Courbot wrote: >> On Thu Jun 12, 2025 at 10:17 PM JST, Alexandre Courbot wrote: >>> On Wed Jun 4, 2025 at 4:18 PM JST, Benno Lossin wrote: >>>> On Wed Jun 4, 2025 at 2:05 AM CEST, Alexandre Courbot wrote: >>>>> On Wed Jun 4, 2025 at 8:02 AM JST, Benno Lossin wrote: >>>>>> On Mon Jun 2, 2025 at 3:09 PM CEST, Alexandre Courbot wrote: >>>>>>> On Thu May 29, 2025 at 4:27 PM JST, Benno Lossin wrote: >>>>>>>> On Thu May 29, 2025 at 3:18 AM CEST, Alexandre Courbot wrote: >>>>>>>>> On Thu May 29, 2025 at 5:17 AM JST, Benno Lossin wrote: >>>>>>>>>> On Wed May 21, 2025 at 8:44 AM CEST, Alexandre Courbot wrote: >>>>>>>>>>> + /// Align `self` up to `alignment`. >>>>>>>>>>> + /// >>>>>>>>>>> + /// `alignment` must be a power of 2 for accurate results. >>>>>>>>>>> + /// >>>>>>>>>>> + /// Wraps around to `0` if the requested alignment pushes the >>>>>>>>>>> result above the type's limits. >>>>>>>>>>> + /// >>>>>>>>>>> + /// # Examples >>>>>>>>>>> + /// >>>>>>>>>>> + /// ``` >>>>>>>>>>> + /// use kernel::num::NumExt; >>>>>>>>>>> + /// >>>>>>>>>>> + /// assert_eq!(0x4fffu32.align_up(0x1000), 0x5000); >>>>>>>>>>> + /// assert_eq!(0x4000u32.align_up(0x1000), 0x4000); >>>>>>>>>>> + /// assert_eq!(0x0u32.align_up(0x1000), 0x0); >>>>>>>>>>> + /// assert_eq!(0xffffu16.align_up(0x100), 0x0); >>>>>>>>>>> + /// assert_eq!(0x4fffu32.align_up(0x0), 0x0); >>>>>>>>>>> + /// ``` >>>>>>>>>>> + fn align_up(self, alignment: Self) -> Self; >>>>>>>>>> >>>>>>>>>> Isn't this `next_multiple_of` [1] (it also allows non power of 2 >>>>>>>>>> inputs). >>>>>>>>>> >>>>>>>>>> [1]: >>>>>>>>>> https://doc.rust-lang.org/std/primitive.u32.html#method.next_multiple_of >>>>>>>>> >>>>>>>>> It is, however the fact that `next_multiple_of` works with non powers >>>>>>>>> of >>>>>>>>> two also means it needs to perform a modulo operation. That operation >>>>>>>>> might well be optimized away by the compiler, but ACAICT we have no >>>>>>>>> way >>>>>>>>> of proving it will always be the case, hence the always-optimal >>>>>>>>> implementation here. >>>>>>>> >>>>>>>> When you use a power of 2 constant, then I'm very sure that it will get >>>>>>>> optimized [1]. Even with non-powers of 2, you don't get a division [2]. >>>>>>>> If you find some code that is not optimized, then sure add a custom >>>>>>>> function. >>>>>>>> >>>>>>>> [1]: https://godbolt.org/z/57M9e36T3 >>>>>>>> [2]: https://godbolt.org/z/9P4P8zExh >>>>>>> >>>>>>> That's impressive and would definitely work well with a constant. But >>>>>>> when the value is not known at compile-time, the division does occur >>>>>>> unfortunately: https://godbolt.org/z/WK1bPMeEx >>>>>>> >>>>>>> So I think we will still need a kernel-optimized version of these >>>>>>> alignment functions. >>>>>> >>>>>> Hmm what exactly is the use-case for a variable align amount? Could you >>>>>> store it in const generics? >>>>> >>>>> Say you have an IOMMU with support for different pages sizes, the size >>>>> of a particular page can be decided at runtime. >>>>> >>>>>> >>>>>> If not, there are also these two variants that are more efficient: >>>>>> >>>>>> * option: https://godbolt.org/z/ecnb19zaM >>>>>> * unsafe: https://godbolt.org/z/EqTaGov71 >>>>>> >>>>>> So if the compiler can infer it from context it still optimizes it :) >>>>> >>>>> I think the `Option` (and subsequent `unwrap`) is something we want to >>>>> avoid on such a common operation. >>>> >>>> Makes sense. >>>> >>>>>> But yeah to be extra sure, you need your version. By the way, what >>>>>> happens if `align` is not a power of 2 in your version? >>>>> >>>>> It will just return `(self + (self - 1)) & (alignment - 1)`, which will >>>>> likely be a value you don't want. >>>> >>>> So wouldn't it be better to make users validate that they gave a >>>> power-of-2 alignment? >>>> >>>>> So yes, for this particular operation we would prefer to only use powers >>>>> of 2 as inputs - if we can ensure that then it solves most of our >>>>> problems (can use `next_multiple_of`, no `Option`, etc). >>>>> >>>>> Maybe we can introduce a new integer type that, similarly to `NonZero`, >>>>> guarantees that the value it stores is a power of 2? Users with const >>>>> values (90+% of uses) won't see any difference, and if working with a >>>>> runtime-generated value we will want to validate it anyway... >>>> >>>> I like this idea. But it will mean that we have to have a custom >>>> function that is either standalone and const or in an extension trait :( >>>> But for this one we can use the name `align_up` :) >>>> >>>> Here is a cool idea for the implementation: https://godbolt.org/z/x6navM5WK >>> >>> Yeah that's close to what I had in mind. Actually, we can also define >>> `align_up` and `align_down` within this new type, and these methods can >>> now be const since they are not implemented via a trait! > > That sounds like a good idea. > >> ... with one difference though: I would like to avoid the use of >> `unsafe` for something so basic, so the implementation is close to the C >> one (using masks and logical operations). I think it's a great >> demonstration of the compiler's abilities that we can generate an >> always-optimized version of `next_multiple_of`, but for our use-case it >> feels like jumping through hoops just to show that we can jump through >> these hoops. I'll reconsider if there is pushback on v5 though. :) > > It's always a balance when to use `unsafe` vs when not to. For me using > `hint::unreachable` & `next_multiple_of` is much easier to read than > > self.wrapping_add(alignment.wrapping_sub(1)).align_down(alignment) > > given that `align_down` is > > self & !alignment.wrapping_sub(1) > > But that is totally due to my lack of experience with raw bit > operations. I also looked at the resulting assembly again and it seems > like (not an assembly expert at all :) your safe version produces better > code: https://godbolt.org/z/qhMbG7Mqd
Thanks for checking it! My x86 assembly literacy dates from a time when 32-bit registers were considered fancy, but it indeed seems to be slightly more compact and faster. I guess alongside the lack of unsafe block this makes me favor this version for now.