https://bugs.freedesktop.org/show_bug.cgi?id=36939

--- Comment #13 from Tom Stellard <tstellar at gmail.com> 2011-08-15 12:12:00 
PDT ---
(In reply to comment #12)
> Now this problem appeared again. With medium shader detail all human
> deployables and the strogg AVT loose detail textures and lightmaps as
> approached. With high shader detail the wheels of some vehicles do this as
> well.

Can you bisect this?

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.

Reply via email to