https://bugs.freedesktop.org/show_bug.cgi?id=36939
--- Comment #13 from Tom Stellard <tstellar at gmail.com> 2011-08-15 12:12:00 PDT --- (In reply to comment #12) > Now this problem appeared again. With medium shader detail all human > deployables and the strogg AVT loose detail textures and lightmaps as > approached. With high shader detail the wheels of some vehicles do this as > well. Can you bisect this? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.