https://bugs.freedesktop.org/show_bug.cgi?id=34495

--- Comment #53 from Micael Dias <kam1kaz3 at gmail.com> 2011-08-02 06:27:05 
PDT ---
Thanks for testing.

I can reproduce the problem with normal blender, subdivs applied and textured
mode. However it doesn't seem related to this patch or Pierre's since even
rotating around the cube is very slow.

I noticed that enabling GLSL mode speeds up rendering and picking remains slow,
but I don't think the problem is in this GL_SELECT implementation.

Maybe this is a r600 driver specific problem...

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